For the Directorate, planetary asset acquisition is the zenith of capitalist opportunities. They remain, however, the most risky of ventures, and smaller companies are often made or broken on the battlefields of alien worlds. As such, Directorate invasion ships will usually allow their support ships to do the bulk of enemy clearance operations before proceeding to their insertion sites. Although their planetfall capable ships are well built, the cloned, cybernetic or robotic troops they contain are seen less as life to be protected, and more as assets to be properly utilised.
This is aptly demonstrated in the simple Induction class Frigate, a ship closely related to the Enforcer, and owing much to its Sabulon heritage. With no offensive weapons (and thus a smaller power core), the ship has more internal strengthening, a larger point defence grid, and yet retains the same speed performance at a lower price point than the Enforcer. Against sustained or heavy fire, however, it has little protection – a shielding system on such a ship is considered too much of an investment when the bulk of its cargo are little more than murderous cloned automata.
The Appropriation and Integration are somewhat different from this model, being designed to carry both command staff and more expensive ground equipment – they are thus more heavily protected and also bear reasonable weapons arrays, making them much more multi-purpose vessels than the fairly niche Induction Class.
This boxed set ships with a booklet containing information on six fleet commanders. Included in the booklet is rules for invading planets and linking forces to the Firestorm Planetfall ground game, along with sample scenarios to get players started.
1 Integration Class Assault Carrier
3 Appropriation Class Assault Cruisers
4 Induction Class Frigates
1 Large SRS Token
1 Small SRS Token
1 scenery sheet (A5)
1 booklet (A5)